Large City: Qi̘v Íhtēsi̊mù

Qi̘v Íhtēsi̊mù

Qi̘v Íhtēsi̊mù
Example Tauric architecture.
StateTauranian United Provinces
ProvenceGuildling Council
Sub ProvenceVi̊fkesh County
RegionVdrirokipi Brush
Founded1026
Community LeaderMayor Lahgo Jenney Williams Terfel
Area552 km2 (220 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4180 m (13713 ft)
Average Yearly Precipitation139 cm/y (54 in/y)
Population129741
Population Density235 people per km2 (589 people per mi2)
Town AuraNecromancy
Naming
Native nameQi̘v Íhtēsi̊mù
PronunciationÍhtē /ˈsi̘mʊ/
Direct Translation[shark] [shack; shed]
Translation[Not Yet Translated]

Qi̘v Íhtēsi̊mù (Íhtē /ˈsi̘mʊ/ [shark] [shack; shed]) is a subtropical Large City located in Vi̊fkesh County, Guildling Council, within the Tauranian United Provinces.

The name Qi̘v Íhtēsi̊mù is derived from the Tauric language, as Qi̘v Íhtēsi̊mù was founded by Lahgo Jenney Williams, who was culturaly Tauric.

Climate

Qi̘v Íhtēsi̊mù has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Qi̘v Íhtēsi̊mù receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Qi̘v Íhtēsi̊mù covers an area of nearly 552 km2 (220 mi2), and an average elevation of 4180 m (13713 ft) above sea level.

Overview

Qi̘v Íhtēsi̊mù was founded durring the early 11th century, by Lahgo Jenney Williams. The establishment of Qi̘v Íhtēsi̊mù suffered from many setbacks, delays, and obsticles, most notably a group of Qi̘v Íhtēsi̊mù which required millitary assistance exterminate before the community could finish being built.

Qi̘v Íhtēsi̊mù was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Íhtēsi̊mù is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Qi̘v Íhtēsi̊mù is was constructed arround several broad packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Qi̘v Íhtēsi̊mù has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Qi̘v Íhtēsi̊mù long.

Civic Infrastructure

Qi̘v Íhtēsi̊mù possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qi̘v Íhtēsi̊mù has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Íhtēsi̊mù has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Íhtēsi̊mù. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Íhtēsi̊mù's parks.

Qi̘v Íhtēsi̊mù has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Íhtēsi̊mù.

Qi̘v Íhtēsi̊mù has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Íhtēsi̊mù has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Íhtēsi̊mù has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Íhtēsi̊mù has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Íhtēsi̊mù has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Íhtēsi̊mù has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Íhtēsi̊mù has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Íhtēsi̊mù's public wards, blessings, and other arcane systems.

Qi̘v Íhtēsi̊mù has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qi̘v Íhtēsi̊mù possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Íhtēsi̊mù's grid is powered by hydrogalvanic generators.

Qi̘v Íhtēsi̊mù's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qi̘v Íhtēsi̊mù has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Íhtēsi̊mù has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qi̘v Íhtēsi̊mù has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Íhtēsi̊mù's natural decorations nor waterways.

Qi̘v Íhtēsi̊mù has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Íhtēsi̊mù has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Íhtēsi̊mù has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Íhtēsi̊mù is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

One or more crime bosses have a powerful influence within Qi̘v Íhtēsi̊mù. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Qi̘v Íhtēsi̊mù's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Qi̘v Íhtēsi̊mù there are unidentifiable people in the fog, but it seems to be okay.

The Gravebound near Qi̘v Íhtēsi̊mù are known to be quite timid.

Qi̘v Íhtēsi̊mù's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Transmutation energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 229
  • Farmers: 405
  • Farm Laborer: 617
  • Hunters: 447
  • Milk Maids: 350
  • Ranchers: 181
  • Ranch Hands: 376
  • Shepherds: 332
    • Farmland: 522856 m2
    • Cattle and Similar Creatures: 32435
    • Poultry: 389223
    • Swine: 25948
    • Sheep: 1297
    • Goats: 259
    • Horses, Mounts, and Beasts of Burden: 12974

Craftsmen

  • Arms and Toolmakers: 264
  • Blacksmiths: 288
  • Bookbinders: 160
  • Buckle-makers: 172
  • Cabinetmakers: 316
  • Candlemakers: 447
  • Carpenters: 399
  • Clothmakers: 341
  • Coach and Harness Makers: 138
  • Coopers: 350
  • Copper, Brass, Tin, Zinc, and Lead Workers: 174
  • Copyists: 125
  • Cutlers: 103
  • Fabricworkers: 270
  • Farrier: 701
  • Furriers: 84
  • Glassworkers: 432
  • Gunsmiths: 262
  • Harness-Makers: 123
  • Hatters: 238
  • Hosiery Workers: 93
  • Jewelers: 136
  • Leatherwrights: 324
  • Locksmiths: 128
  • Matchstick makers: 216
  • Musical Instrument Makers: 199
  • Painters, Structures and Fixtures: 170
  • Paper Workers: 177
  • Plasterers: 177
  • Pursemakers: 212
  • Roofers: 139
  • Ropemakers: 133
  • Rugmakers: 122
  • Saddlers: 231
  • Scabbardmakers: 305
  • Scalemakers: 139
  • Scientific, Surgical, and Optical Instrument Makers: 83
  • Sculptors, Structures and Fixtures: 124
  • Shoemakers: 127
  • Soap and Tallow Workers: 455
  • Tailors: 786
  • Tanners: 168
  • Upholsterers: 190
  • Watchmakers: 185
  • Weavers: 370
  • Whitesmiths: 102

Merchants

  • Adventuring Goods Retellers: 88
  • Arcana Sellers: 90
  • Beer-Sellers: 175
  • Booksellers: 199
  • Butchers: 350
  • Chandlers: 350
  • Chicken Butchers: 387
  • Entrepreneurs: 134
  • Fine Clothiers: 332
  • Fishmongers: 324
  • Florists: 78
  • Potion Sellers: 219
  • Resellers: 518
  • Spice Merchants: 168
  • Wine-sellers: 264
  • Wheelwright: 209
  • Woodsellers: 123

Service workers

  • Bakers: 682
  • Barbers: 576
  • Coachmen: 182
  • Cooks: 518
  • Doctors: 273
  • Gamekeepers: 196
  • Grooms: 114
  • Hairdressers: 447
  • Healers: 345
  • Housekeepers: 350
  • Housemaids: 617
  • House Stewards: 418
  • Inns: 124
  • Laundry maids: 264
  • Maidservants: 432
  • Nursery Maids: 264
  • Pastrycooks: 447
  • Restaurateur: 589
  • Tavern Keepers: 499

Specialized Laborer

  • Ashworkers: 178
  • Bleachers: 120
  • Chemical Workers: 73
  • Coal Heavers: 254
  • In-Town Couriers: 288
  • Long Haul Couriers: 288
  • Dockyard Workers: 254
  • Gas Workers: 63
  • Hay Merchants: 105
  • Leech Collectors: 328
  • Millers: 316
  • Miners: 294
  • Oilmen and Polishers: 202
  • Postmen: 308
  • Pure Finder: 165
  • Skinners: 370
  • Sugar Refiners: 75
  • Tosher: 205
  • Warehousemen: 499
  • Watercarriers: 285
  • Watermen, Bargemen, etc.: 332

Skilled Laborers

  • Accountants: 169
  • Alchemist: 198
  • Clerk: 259
  • Dentists: 133
  • Educators: 376
  • Engineers: 182
  • Gardeners: 135
  • Mages: 96
  • Plumbers: 133
  • Pharmacist: 152
  • Professors: 57
  • Scientists: 98
  • Wizards: 57

Civil Servants

  • Adventurers: 123
  • Bankers: 181
  • Civil Clerks: 294
  • Civic Iudex: 145
  • Consultants: 84
  • Exorcist: 276
  • Fixers: 156
  • Kami Clerk: 251
  • Landlords: 256
  • Lawyers: 157
  • Legend Keepers: 212
  • Militia Officers: 926
  • Monks, Monastic: 432
  • Monks, Civic: 432
  • Historian, Oral: 301
  • Historian, Textual: 160
  • Policemen, Sheriffs, etc.: 294
  • Priests: 564
  • Rangers: 168
  • Rat Catchers: 198
  • Scholars: 212
  • Spiritualist: 240
  • Slayers: 72
  • Storytellers: 439
  • Military Officers: 447

Cottage Industries

  • Brewers: 432
  • Comfort Services: 499
  • Enchanters: 142
  • Herbalists: 141
  • Jaminators: 447
  • Needleworkers: 405
  • Potters: 219
  • Preserve Makers: 393
  • Quilters: 193
  • Seamsters: 682
  • Spinners: 393
  • Tinker: 142
  • Weaver: 332

Artists

  • Actors: 133
  • Architects: 50
  • Bards: 216
  • Costumers: 78
  • Dancers: 150
  • Drafters: 83
  • Engravers: 105
  • Fine Furniture Carpenters: 63
  • Glaziers: 136
  • Inlayers: 125
  • Musicians: 381
  • Painters, Art: 66
  • Playwrights: 132
  • Sculptors, Art: 115
  • Wood Carvers: 432
  • Writers: 463

Produce Industries

  • Butter Churners: 432
  • Canners: 381
  • Cheesmakers: 447
  • Ice Merchants: 57
  • Millers: 259
  • Picklers: 216
  • Smokers: 170
  • Stockmakers: 144
  • Tobacconists: 209
  • Tallowmakers: 301

48762 of Qi̘v Íhtēsi̊mù's population work within a Foundational Occupation.

71898 of Qi̘v Íhtēsi̊mù's population do not work in a formal occupation, but do contribute to the local economy. 9081 (7%) are noncontributers.

Points of Interest

Qi̘v Íhtēsi̊mù's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Qi̘v Íhtēsi̊mù's local festivals commemorates this miracle.

History